For users of , the workflow was seamless. You could export an XML from Premiere, process it in Plural Eyes, and re-import a fully synced sequence—or use the direct plugin integration that lived inside the Premiere menu bar.
He clicked the README.
PluralEyes 2.0 whirred. Its progress bar didn’t move smoothly like modern software. It stuttered, paused, then jumped forward in angry bursts. Two minutes passed. Three.