Yes, as long as you point ePSXe to the new file in the memory card configuration.
No. Android uses .bin files, but you can import .mcr files via Memory Card > Import . epsxe000.mcr
On the other hand, using it retains the ritualistic feel of retro gaming. You still have to navigate the in-game menu to "Save." You still have to wait for the block to write. It preserves the integrity of the original experience without the hardware degradation of physical memory cards (which notoriously lost data as their batteries died). Yes, as long as you point ePSXe to
The primary advantage of the .mcr format is its broad compatibility across the emulation scene: On the other hand, using it retains the
(131,072 bytes). This is the standard size for a 15-block PS1 memory card image. Internal Format: It is a raw binary image of a PS1 memory card. How to Manage the Content If you want to view or edit what is
You can boot the emulator without a game (or "Run BIOS") to enter the classic grey PS1 memory card manager. Here, you can delete or move blocks just like you did on the original hardware.
Note: On modern Windows (10/11), if ePSXe is installed in Program Files , the emulator may use VirtualStore due to permissions. Check: