| Feature | Vanilla Game Behavior | Modded Invisible Strain Behavior | |--------|----------------------|----------------------------------| | | Hostiles detect player within X meters | Detection radius reduced to 0 | | Sound Emission | Footsteps, gunfire attract threats | Sound variables nullified | | Scent/Heat Signature | Trackable via environmental systems | Scent/heat value permanently set to “ambient” | | Combat Aggression | Reactive attacks upon proximity | Hostiles enter passive/non-reactive state |