A "script" can mean two things:
# Game window dimensions GAME_WIDTH = 1080 GAME_HEIGHT = 1920
-- Attack Logic if dist <= ATTACK_RANGE then if tick() - lastAttackTime > ATTACK_COOLDOWN then -- Damage the player local targetHumanoid = target:FindFirstChild("Humanoid") if targetHumanoid then targetHumanoid:TakeDamage(20) -- Damage amount lastAttackTime = tick() print("Attacked " .. target.Name)
To make "The Hunt" in feel more like a cohesive "piece" rather than a set of chores, the script needs to pivot from instructional atmospheric