If you have 50 sprites named Sprite1 , Sprite2 , etc., renaming them in Scratch is tedious. SB3Utility makes it instant.
shows frequent updates for advanced features like UV winding order display, NIF file support, and bone editing. Efficiency: sb3utility tutorial
Edit the exported model in your preferred 3D software (Blender, Metasequoia, etc.) and save it. Drag the modified .mqo or .fbx file back into SB3Utility. If you have 50 sprites named Sprite1 , Sprite2 , etc