: Once a shader is compiled, it is saved to a disk-based cache. The next time the game needs it, Yuzu pulls it from the folder instead of recompiling it, resulting in a smooth experience. The Two Pillars: OpenGL and Vulkan
In modern gaming, a "shader" is a set of instructions that tells your GPU how to render specific effects: the reflection on water, the fur on an animal, or the glow of a torch.