Instead of empty arenas, the player competes against "Phantom Riders." These are not simple AI bots; they are "Ghost Data" recordings of other players' runs. The game stores a library of these ghosts locally. If the player goes online, the game swaps out the oldest ghosts for the top-rated runs of the week. If the player stays offline, the AI adapts the existing ghosts to become slightly more aggressive and skilled over time, simulating a live competitive scene.
A necessity for players whose physical discs were scratched or who lacked an internal disc drive. It reflects a time when Digital Rights Management (DRM) was physical rather than cloud-based.
The story unfolds across three primary regions: Italy (Tuscany), France (Alsace), and China .
: While official support has ended, the game is cataloged on archival sites like Internet Archive .
The Alexandra Ledermann series, developed by Microids, holds a special place in the pantheon of equestrian gaming. Released in the mid-2000s, these titles combined adventure, mystery, and horse care management. For many, they were the definitive horse games, offering a depth of gameplay that few modern titles have replicated.