Place this in as a LocalScript named GiantInput
Replace the standard footstep sound with a deeper, bass-heavy "thud" that scales in volume based on proximity. fe giant tall avatar script better
, these allow your character to grow continuously until they are larger than the game map itself. Glitch-Based Scripts Place this in as a LocalScript named GiantInput
Furthermore, the "better" script must address the issue of readability. One of the primary criticisms of tall or giant sprites in tactical RPGs is that they obscure the battlefield. A giant avatar can block sightlines, hide terrain bonuses, or confuse the player during crowded combat sequences. An improved script mitigates these issues through advanced handling of the sprite's "transparency" or "ghosting" when the unit is selected or in motion. hide terrain bonuses
Place this in as a LocalScript named GiantInput
Replace the standard footstep sound with a deeper, bass-heavy "thud" that scales in volume based on proximity.
, these allow your character to grow continuously until they are larger than the game map itself. Glitch-Based Scripts
Furthermore, the "better" script must address the issue of readability. One of the primary criticisms of tall or giant sprites in tactical RPGs is that they obscure the battlefield. A giant avatar can block sightlines, hide terrain bonuses, or confuse the player during crowded combat sequences. An improved script mitigates these issues through advanced handling of the sprite's "transparency" or "ghosting" when the unit is selected or in motion.