-ongoing- - Version- 0.1 — Goblin Dungeon

Basic graphics or UI elements that are expected to change.

| Risk | Severity | Mitigation | |------|----------|-------------| | Goblin AI pathfinding breaks on non-uniform terrain | Medium | Implement navmesh baking; limit environment complexity initially | | Art asset pipeline delays | Low | Use placeholder assets; schedule art review weekly | | Combat balancing (too easy/hard) | Medium | Plan early playtest sessions with 3–5 internal testers | | Performance drops with multiple goblins | Low | Cap concurrent goblins at 8 for Version 0.1 | Goblin Dungeon -Ongoing- - Version- 0.1