The concept of "Unity Save Edit" encompasses two primary technical domains: the architecture of in-game save systems and the manipulation of editor-side data
: Older or simpler games often use PlayerPrefs , which on Windows are stored in the Registry under HKEY_CURRENT_USER\Software\[CompanyName]\[ProductName] . unity save edit
Some complex Unity games (especially management sims or RPGs with deep loot tables) use embedded SQLite databases ( .db or .sqlite files). The concept of "Unity Save Edit" encompasses two