: Defines where Ganados and other enemies appear within a specific map segment. Camera Data
Think of it as a table of contents for a set of large, encrypted zip files. Layout.bin File For Resident Evil 4
| Field | Size | Description | |--------|------|-------------| | Room ID | 2 bytes | e.g., r106 , r207 | | File offset | 4 bytes | Offset to .rso or .evd data in the bigfile | | Flags | 2 bytes | Load flags (lighting, enemy spawn, cutscene) | | Entity count | 2 bytes | Number of objects/enemies | | Script ID | 2 bytes | Index of linked script file | | Pad/Unknown | variable | Alignment bytes | : Defines where Ganados and other enemies appear