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: It aimed to stabilize the significant framerate drops often associated with high-quality RTGI presets.
framework, ensuring the RTGI shader could correctly access the game's depth buffer. Version Context
If you are looking for a "fix" because the shader isn't working for you, users often solve issues by: Checking Depth Buffer Settings: In the ReShade menu, ensure RESHADE_DEPTH_INPUT_IS_REVERSED is set correctly (toggle between 0 and 1). Disabling In-Game Anti-Aliasing:
RTGI (Ray Traced Global Illumination) is a shader that calculates how light "bounces" off surfaces in real-time, adding depth, shadows, and color bleeding that typical game engines miss. Version 0.17.0.2 was a "fix" release designed to improve the shader's stability on newer ReShade builds and fix specific edge-case artifacts. Key Fixes in this Release
: You must be a subscriber to Pascal Gilcher’s Patreon to access the official ReShade GI Beta 0.17.0.2.zip .
RTGI 0.17.0.2 update is a specific beta release of the Ray Traced Global Illumination shader for ReShade, developed by Pascal Gilcher
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: It aimed to stabilize the significant framerate drops often associated with high-quality RTGI presets.
framework, ensuring the RTGI shader could correctly access the game's depth buffer. Version Context
If you are looking for a "fix" because the shader isn't working for you, users often solve issues by: Checking Depth Buffer Settings: In the ReShade menu, ensure RESHADE_DEPTH_INPUT_IS_REVERSED is set correctly (toggle between 0 and 1). Disabling In-Game Anti-Aliasing:
RTGI (Ray Traced Global Illumination) is a shader that calculates how light "bounces" off surfaces in real-time, adding depth, shadows, and color bleeding that typical game engines miss. Version 0.17.0.2 was a "fix" release designed to improve the shader's stability on newer ReShade builds and fix specific edge-case artifacts. Key Fixes in this Release
: You must be a subscriber to Pascal Gilcher’s Patreon to access the official ReShade GI Beta 0.17.0.2.zip .
RTGI 0.17.0.2 update is a specific beta release of the Ray Traced Global Illumination shader for ReShade, developed by Pascal Gilcher