Sims Medieval Resource.cfg Verified Site

To fully enable modding, you must complete these three steps: Create Folders : Inside your main game directory, create a folder named , create a folder named Add Resource.cfg : Place the file in the main game directory (next to the Add d3dx9_31.dll : For script mods to work, you must also place a d3dx9_31.dll file into the The Sims Medieval\Game\Bin\ file to save you from manual creation?

The Sims 3’s default resource.cfg often uses: sims medieval resource.cfg

You have placed the resource.cfg in the right folder. You have a Packages folder full of .package files. But when you launch TSM, nothing happens. No new clothes, no new traits. Here is your diagnostic flowchart: To fully enable modding, you must complete these

Note: The file name must be exactly resource.cfg . Not Resource.cfg (case sensitivity varies by OS, but lower-case is safest), and certainly not resource.cfg.txt . But when you launch TSM, nothing happens

Documents\Electronic Arts\The Sims Medieval\Mods\ │ resource.cfg │ └───Packages\ │ myMod.package │ └───HairMods\ fancyHair.package