Evil Afterlife 2010 Exclusive ((exclusive)) - Resident
Lance, a former medic still carrying a nervous tremor in his hands, checked the manifest he’d stolen from a dead courier two nights ago. “Manifest says shipping manifest says —” he stopped. The paper made no promises. “We’re close.”
: Afterlife was the first live-action video game film shot natively in 3D. Director Paul W.S. Anderson utilized the Fusion Camera System , the same revolutionary technology pioneered by James Cameron for Avatar . resident evil afterlife 2010 exclusive
: The 3D cameras had difficulty with shiny surfaces. To prevent lens flares, set decorators had to paint items that looked like metal (such as stainless steel) with special non-reflective silver paint. Notable Filming Locations Lance, a former medic still carrying a nervous
With the benefit of hindsight, Paul W.S. Anderson’s Resident Evil: Afterlife sits at a fascinating crossroads in the franchise. Released in 2010, it was the first film in the series to be shot natively in 3D (using the same Cameron-Pace Fusion Camera System as Avatar ), and it marked a definitive shift from "survival horror action" to "full-blown, Matrix-style superhuman spectacle." But beyond the theatrical cut, Afterlife had a specific ecosystem of that shaped how fans experienced it—from the big screen to the living room. “We’re close
Here are some behind-the-scenes insights: