Upd - Botw Update 160

Loading into Shrines, fast-traveling across the map, and booting up the game became up to 30-40% faster than on older versions. 📊 Load Time Comparisons (v1.5.0 vs v1.6.0) Action / Location Pre-Update (v1.5.0) Post-Update (v1.6.0) Fast Travel (Great Plateau) ~28 seconds ~19 seconds Entering a Shrine ~14 seconds ~10 seconds Loading Game from Main Menu ~31 seconds ~21 seconds 🐞 Bug Fixes and Speedrunning Impact

If you need the raw technical data (hash values of the updated executable, exact memory offsets changed, or a full list of Japanese text corrections), let me know and I can provide those as well. botw update 160 upd

The update is most valuable for marathon gamers and those who play on original Wii U hardware. For casual players, the changes are nearly invisible. Loading into Shrines, fast-traveling across the map, and

Five years after its initial release, Nintendo rolled out update Version 1.6.0 (often searched as "BOTW update 160 upd" or "Ver. 1.6.0" ). While the gaming world had largely moved on to Tears of the Kingdom , this patch surprised the community. It wasn’t just another bug fix—it was a quiet but significant update that bridged the gap between BotW and its sequel. For casual players, the changes are nearly invisible

| Feature | Status in 1.6.0 | | :--- | :--- | | | PATCHED (No longer works) | | Bow of Light duplication | Works (Same as 1.5.0) | | Trial of the Sword skip | Works (The wall clip is intact) | | Shield clipping (Wii U) | PATCHED (Nerfed specifically in 160) | | FPS++ (Cemu mod) | BROKEN (Requires updated graphics pack) |

Released on April 25, 2019, this update focused on VR compatibility and minor technical fixes.