"No," Lucas hissed, panic spiking. "No, no, no." He looked at his map. He had come in through the front door. He had checked it not five minutes ago.
The game employs a first-person, free-roaming "cat-and-mouse" survival mechanic heavily inspired by titles like Slender: The Eight Pages Primary Objective:
How's that? I can make changes if you need.
Are you brave enough to face the unknown? Do you dare to enter a world where terror lurks around every corner?
Elias held his breath until his lungs burned. Only when the red glow faded did he dare to move. He had twelve bags now. The exit was so close, but the mansion felt like it was shifting, the hallways stretching longer with every step.
Seconds ticked by. One. Two. Ten.