The story begins with the Tanith First and Only racing to the strategically vital forge world of , which is under siege by the brutal forces of the Archenemy, led by Anarch Sek . However, a malfunction during warp transit causes the regiment to exit the Immaterium early, only to discover that ten years have passed in real-time.
Without spoilers: After the events of Salvation’s Reach , Colonel-Commissar Ibram Gaunt and his Ghosts finally arrive at the crusade’s hub world of Urdesh. They are immediately thrown into a web of political intrigue, conspiracy, and the largest-scale warfare they’ve seen in years. Key plot points include:
The story begins with the Tanith First and Only racing to the strategically vital forge world of , which is under siege by the brutal forces of the Archenemy, led by Anarch Sek . However, a malfunction during warp transit causes the regiment to exit the Immaterium early, only to discover that ten years have passed in real-time.
Without spoilers: After the events of Salvation’s Reach , Colonel-Commissar Ibram Gaunt and his Ghosts finally arrive at the crusade’s hub world of Urdesh. They are immediately thrown into a web of political intrigue, conspiracy, and the largest-scale warfare they’ve seen in years. Key plot points include:
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